![]() ![]() He is Retired Colonel Emeliov Goupatchiev, Guardian of the Imperial Marches and General Store Manager. Upon leaving the train she meets a man with a peg leg and a cane. Oscar tells her they are in the town of Romansbourg. One step and her cell phone rings and she finds Oscar is now able to talk to her from his cell phone, which Hans has made for him. When the conversation ends the scene changes as she is ready to leave the train. She doesn’t seem to believe it really exists but he tells her of the grass that grows through the snow and of the Mammoths eating this year round. Then we find Kate on the train, talking to Hans about his dream of finding Syberia. The scene is of the train rolling along amid the falling snow. Marson talking, in the background, to someone about getting her back and his being told she’s not coming back. It can often save you a lot of unnecessary repetition. ![]() SAVE OFTEN: If you suspect you’re going to be roaming lost for awhile or about to begin a puzzle just save. If this doesn’t work it is possible you need to look up someone for more conversation. IMPORTANT: If you can’t think of what to do next or where to go then try continuing past the boundaries of the scene. These glowing circles also have pointer indicators on them showing which direction they will lead so that you will not mistake them all as one.Īlso, some scenes will not have a glowing circle but you can continue past the boundaries of the screen into new scenes by clicking at the edge of the screen. There may be two or more glowing circle cursors in any given scene. NAVIGATION: As usual, the glowing circle cursor indicates travel to another scene. When the conversation starts repeating, of course, it’s time to move on. Sometimes you can start new, though short, conversations three or four times. ![]() Also click on the characters for the possibility of more conversation even when all possibilities seem exhausted. Approach him again and he will flee up the nearby stairs.If you haven't played the original Syberia, you should first use the "Syberia Recap" button on the main menu.It will at least give you a clue what happened in the previous game.ĬONVERSATIONS: Use all conversation possibilities, even when they appear after you think you’ve exhausted that line of the conversation. Follow the prompts to poke Oscar with the broom, and he’ll roll back out onto the street. Return to the main view of the stall and grab the broom to your right. Oscar is unable to move now, so Kate needs to find something that will help. Look under the chest of drawers at the back of the stall and interact with Oscar when you see him. Approach him on the street and he will run away again. In the image above, for example, the Heart-Shaped Key is used. Look at the inlay on the chest, and use the key whose shape matches the inlay. There is a Heart-Shaped Key on the table to the right, an Eight-Shaped Key in the drawer at the bottom-left of the screen, and the Circle- and Diamond-Shaped Keys on the table to the left. The owner of the chest, annoyed at the situation, tells Kate to find the correct key from his stall. Talk to Oscar through the keyhole, then observe the lock. Walk to the left, and you’ll encounter a wooden chest that Oscar has gotten himself locked inside. Insert the Miniature Element into the heart and rotate it clockwise for several seconds to activate the mechanism.Īfter activating the mechanism, Oscar has trouble controlling his new body and rolls out into the street.Open the lens by dragging it to the right.Use Oscar’s Heart on the revealed compartment.Insert the Miniature Element into the hole that appears.and rotate it clockwise until the panel pops off.If you make a mistake, you’ll have to start over entering the combination. One dial has the odd numbers, the other has the even numbers. WHERE DOSE SYBERIA II STORE SETTINGS SERIAL NUMBERAlternating between the two dials, enter the serial number - 293670 - by rotating the dials in turn so that the arrow points to the next correct number in the sequence.Return to the sides of the device and press the button at the center of each dial.Take the item and press the button on the end to turn it into a key.Press the button, and the sphere will eject a Miniature Element. ![]() Under the serial number, adjust the plates so that the holes at the top of the screen line up, and a button will appear.Next, rotate the sphere so that you’re looking at the opposite side, near the engraved serial number.Doing so will expose a dial on each side which cannot yet be turned. Begin by pulling the levers on the left and right sides of the sphere.When Kate is given the Voralberg Sphere, you'll be presented with the first major mechanical puzzle in the game. ![]()
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